My portfolio

Showcase of my level design projects

Hospital - an Outlast Trails inspired level

This level was inspired by the Outlast Trials and was set as a potential trial environment. i included some game mechanics to help showcase how it would be played such as a three minute timer and being able to open lockers to hide in them.

Favella

favella is one of a series of levels I've made where in which I limit myself to only a short time period such as 4 hours max to think of and create a small level in Unreal.

tower

Tower is another short time level where the main focus is displaying verticality within the level. This level would have players continuously climb up the tower using a range of platforms and obstacles.  

Sewer

Sewer is another short level this time with a focus on connective space.

Kingdom

kingdom was split across two levels first starting in the dungeons below where the player would have to find two keys to open the way to open the centre door and escape. the second level starts on the other side of the door where the players would need to navigate through the kingdom above.